It's a sequel! Erm, of sorts. Think of it as being Team Chaotix from "Sonic Heroes" with more fourth-wall jokes. The saga continues... and then detours... and then the saga breaks for lunch... and then continues a bit... and then...

[wt3gb]plot
Hohohoho! Look at the silly monkey! He thinks this game has a plot! What an obstacle in the path to pure silliness! Well, actually, there is a plot of sorts. Team3 were beaten up by Sonic in WTGB. Now they'd like revenge. After that's out of the way, well, who knows what's next?


...What? I mean it. Who knows what's next? I don't! If Team3 collect enough Plot Points, though, I might be bothered figuring that out...


[stash]levels
Six are completed so far, with another one in production: Clone Valley Base
Clone Valley Zone: Starting from the beginning, huh? Nice work. The clones stumble around their pase looking to get their first few Plot Points.
Kakashta-no-Kyuuden Zone: The bad attempt at Japanese hasn't improved, but the game has slightly! 2 Plot Points are secreted behind locked doors. The rest are dotted around as normal.
Minimalist Madness Zone: I counldn't be bothered with a background for this saction. I also forgot to make your character collision sensors invisible! Find the Event Boxes that turn them off and I'll give you Plot Points..
Resort Island Zone: While no one else is around to challenge Team 3 to a race this time, at least there's been a track record posted for them to beat. The prize for beating the track record is, predictably enough, 2 Plot Points.
Emerald Hill Zone: Amy has captured Sonic! Leap to his "rescue"!
Emerald Hill Base
Cityscape Zone: The "greatest hits" continues with a remix of the cityscape levels of "beyondsonic". You'll never guess what you're supposed to find in this level.
Seascape Zone: (Work In Progress).


[wt3gb]screenies